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66 Game Reviews

16 w/ Responses

One Button Joy

I'd love to be able to start a new game by pressing space to complete the one button sleek design.

Dodging Fun

Well made, with good variety of things to dodge. I liked collectiong the coins too. I appreciate the smooth detailed animation of the crab and the little effects like the coin pickup sparkle.

Funny

I enjoyed the weird story - but downvoted as I got stuck in a loop at Wendy's house. After I killed the double gangster scene I went back to the fight tutorial, and it looped back to the start of Wendy's house.

BanglaBoy96 responds:

Hmmm that shouldn't have happended
I'll Look into it!

WASD - But still missing a game?

Clicking hint got me the WASD tip, and jumping around is fine... but there is no game here AFAICS

Lovely Polish

Great fun version of an old concept. I liked being able to place walls anywhere rather than driving a little dot arould leaving walls behind, as is the norm in this type of game. Really nice to see such a high level of polish and even characterisation in this kind of game - well done!

Fun 3 minutes :)

Ok, so it is only 3 short levels - but the gameplay is fun. The full game is $1.29 for 6 levels.
Amusingly this game looks better than it's PC counterpart "Nightclub Fever" - the tiny people and top down viewpoint work really well. I can imagine a lot of other games re-using this gamplay mechanic to good effect.
It is a refined minature themepark - I like it!

Key Controls

Is there a way to get to the next level without reaching for the mouse? SPACE restarts the level - there should be a shortcut key to start the next level too.

Has Potential

You've got all the basics working - but the game is short and simple. The only choice I found was whether to heal or attack, the first few scenes and the bit where you click on the rabbit could have been improved by telling the story as you progress. I was interested to see that gold statue in the castle, and slightly dissapointed not to see what happened after I killed the guards ;)

I thought it was strange the health bars and battle layout changed between the two battles - if you extend this with more fights you should work out how to create the fight GUI consistently each time.

Have fun making more Flash :)

emercius responds:

ok I made first and second fight to same size thanks for your advice

Lovely Short Experience

This game hits all the right buttons for me and does exactly what it aims for :) Made me smile!

For a more thoughtful point it is interesting to see a game that reaches beyond puzzles or action and openly goes for a simple emotional response instead - kind of a merry counterpart to those scary exploration games where not much happens.

Multi-Endings

Enjoyed the funny line jumping, and finally got the normal ending on my 3rd go... Did anyone else get the ending with the tent getting crushed - skipping the final battle entirely? I might have unlocked this ending by getting 20/20 pickups :)

XxwaSSupxX responds:

Haha, easter eggs! Shhh...

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